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英语雅思考试试题

2024-08-02 12:24分类: 雅思考试(IELTS) 阅读:

英语雅思考试试题

英语雅思考试试题的今日更新不仅仅是技术上的更新,更是人们生活方式的改变。今天,我将和大家探讨关于英语雅思考试试题的今日更新,让我们一起探讨它对我们生活的影响。

文章目录列表:

1.雅思听力选择题怎么做?
2.雅思阅读 电子游戏的好处 求原文题目喝答案

英语雅思考试试题

雅思听力选择题怎么做?

雅思听力考试中有好几个题型,每个题型做题技巧都是不一样的,而听力单项选择题是比较难也比较容易出错的题型,那么要怎么做才能计划证成绩呢?接下来,环球青藤为你详述雅思听力选择题怎么做的问题。雅思听力选择题的在雅思听力考试里难度不小,因为在选择题里,出题人可以从多个角度来考查考生的英语水平,而且该题型也比较方便出陷阱。比如可以从词汇上来考查,从发音上考查,当然出现多的是同义转换的考查。一、雅思听力选择题怎么做之时间词干扰时间词,如果题干中出现一些时间词的话,经常是个考点。题目中出现currently, presently, at present , now, today,this year那么在录音中经常会有干扰的信息,这样信息经常用表示过去的词引出,比如:used to, before, ago, in the past, 或者有的时候干脆就用动词过去式来表达。有的后面还会有一些表示将来的信息来进行干扰。比如we are planning to, we are about to等雅思听力选择题举例:Cambridge 4 test 2 11. When is this year?s festival being held ?A 1-13 JanuaryB 5-17 JanuaryC 25-31 January雅思听力选择题举例:C4 test 4 12 Travelite currently offer walking holidaysA only in Western EuropeB all over EuropeC outside Europe二、雅思听力选择题怎么做之同义转换考查同义转换, 考查同义转换的题目比比皆是。三、雅思听力选择题怎么做之发音发音,在选择题里考查语音现象的情况比较少见,雅思听力选择题举例:Cambridge 4 test 4 4 Henry give Peter a map ofA. The cityB. The bus systemC. The train station录音中读的是Bus system两个s只用发一个四、雅思听力选择题怎么做之选项和录音部分对应五、雅思听力选择题怎么做之再转换难词一些有难度的词,表达方式再进行转换以上这些都让选择题增加了难度六、雅思听力选择题怎么做之站在出题人角度思考缩小范围提高准确率1. 出题人出题的目的是要难倒考生,那我们逆向思维推理出一些几率比较大的选项。雅思听力选择题举例:Cambridge 3. Test 4 31题,31.Which column of the bar chart represents the figures quoted?A 250,000, B 500,000, C 1,000,000假设我们是出题人的话很可能把答案出在A和B因为a可以转换成a quarter of a million/B选项可以转换成half a million.这样的话容易造成干扰,考容易把题目做错。雅思听力选择题举例:又比如说:C4 test 2.11. What does peter want to drink?A teaB coffeeC cold drink从三个选项来看,C作为答案的几率比较大,因为这个作为答案可以考查失去爆破,cold里的d失去爆破,另外cold也有一些同义词可以用来转换,比如iced, chilled, cool而且drink涵盖的范围比较广阔 可以是多种喝的东西coke , soda, mineral water等这样也很容易造成考生答错题目。雅思听力选择题举例:C4 test 2,19题The number of students counseled by the service last year wasA. 214B. 240C. 2,600从出题人的思路来看的话,AB做为答案的几率较大,因为14,40在很说的很快的情况下,考生容易听错。2. ?雄兔脚扑朔,雌兔眼迷离?选项相似的时候,无论选项是外形相似或者是含义上有共同点,那些大多数情况下答案就是其中一个。雅思听力选择题举例:C4 test 2 3. Who did peter talk to at the bank?A. An old friendB. An American manC. A German manB和C在外形上?长?得比较类似,所以B和C做为答案的几率较大。因为从出题人的角度来看这样也比较造成干扰。雅思听力选择题举例:C4 test 2 4 Henry gave Peter a map ofA. The cityB. The bus routeC. The train systemBC虽然长的不像但是它们内在都是交通工具的线路。3. 根据生活常识和留学常识可以排除一些选项雅思听力选择题举例:C4. Test 2 15Students may lose self-esteem ifA. They have to changes coursesB. They don?t complete a courseC. Their family puts too much pressure on them.先AB有相似的地方都和课程有关,其次C选项如果庭给予太大压力一般不会导致学生没有自尊。还有换一下课程和没有完成课程,后者更可能造成学生失去自尊。雅思听力选择题举例:18. Loans are also available to students whoA. can?t pay their rentB. need to buy furniturec. Can?t cover their living expenses根据常识学生出前一般要有存款证明不是能够交得起学费和生活费,如果出后生活费都不够还以这个理由去申请贷款的话肯定是不可能的,因为这等于去告诉外人你的计划证金不是你自己的钱,就涉及到一个诚信问题。所以c是可以排除的。关于雅思听力考试还有很多技巧可以分享,如果考生基础不太好,环球青藤建议大可以到雅思培训班进行训练,在老师指导下学习将会更有效率,环球青藤培训中心凭借3、6、10人小班授课、中外名师联合教学、专业签约承诺、个性化学习方案设计等先进的教学理念和鲜明的教学特色,在行业内遥遥先,是您雅思培训好的选择!

雅思阅读 电子游戏的好处 求原文题目喝答案

Video Games’ Unexpected Benefits to Human Brain

A James Paul Gee, professor of education at the University of WisconsinMadison, played his first video game years ago when his six-year-old son Sam was playing Pajama Sam: No Need to Hide When It’s Dark Outside. He wanted to play the game so he could support Sam’s problem solving. Though Pajama Sam is not an “educational game”, it is replete with the types of problems psychologists study when they study thinking and learning. When he saw how well the game held Sam’s attention, he wondered what sort of beast a more mature video game might be.

B Video and computer games, like many other popular, entertaining and addicting kid’s activities, are looked down upon by many parents as timewasters, and worse, parents thinkthat these games rot the brain. Violent videogames are readily blamed by the media and some experts as the reason why someyouth become violent or commit extreme anti-social behavior. Recent content analyses of video games show that as many as 89% of games contain someviolent content, but there is no form of aggressive content for 70% of popular games. Many scientists and psychologists, like James Paul Gee, find thatvideo games actually have many benefits - the main one being making kids smart. Video games may actually teach kids high-level thinking skills that

they will need in the future.

C “Video games change your brain,”according to University of Wisconsinpsychologist Shawn Green. Video games change the brain’s physical structure the same way as do learning to read, playing the piano, or navigating using a map. Much like exercise can build muscle, the powerful combination of concentration and rewarding surges of neurotransmitters like dopamine, which strengthens neural circuits, can build the player’s brain.

D Video games give your child’s brain a real workout. In many video games, the skills required to win involve abstract and high level thinking. These skills are not even taught at school. Some of the mental skills trained by video games include: following instructions, problem solving, logic, hand-eye coordination, fine motor and spatial skills. Research also suggests that people can

learn iconic, spatial, and visual attention skills from video games. There have been even

studies with adults showing that experience withvideo games is related to better surgical skills. Jacob Benjamin, doctor fromBeth Israel Medical Center NY, found a direct link between skill at video gaming and skill at keyhole or laparoscopic surgery. Also, a reason given by experts as to why fighter pilots of today are more skillful is that this generation’s pilots are being weaned on video games.

E The players learn to manage resources that are limited, and decide the best use of resources, the same way as in real life. In strategy games, for instance, while developing a city, an unexpected surprise like an enemy might emerge. Thisforces the player to be flexible and quickly change tactics. Sometimes the player does this almost every second of the game giving the brain a real workout. According to researchers at the University of Rochester, led by Daphne Bavelier, a cognitive scientist, games simulating stressful events such as those found in battle or action games could be a training tool for realworld situations. The study suggests that playing action video games primes the brain to make quick decisions. Video games can be used to train soldiers and surgeons, according to the study. Steven Johnson, author of Everything Bad is Good For You: How Today’s Popular Culture, says gamers must deal with immediate problems while keeping their long-term goals on their horizon. Young gamers force themselves to read to get instructions, follow storylines of games, and get information from the game texts.

F James Paul Gee, professor of education at the University of WisconsinMadison, says thatplaying a video game is similar to working through a science problem. Like students in a laboratory, gamers must come up with a hypothesis. For example, players in some games constantly try out combinations of weapons and powers to use to defeat an enemy. If one does

not work, they change hypothesis and try the next one. Video games are goal-driven experiences, says Gee, which are fundamental to learning. Also, using math skills is important to win in many games that involve quantitative analysis like managing resources. In higher levels of a game, players usually fail the first time around, but they keep on trying until they succeed and move on to the next level.

G Many games are played online and involve cooperation with other online players in order to win. Video and computer games also help children gain self-confidence and many games are based on history, city building, and governance and so on. Such games indirectly teach children about aspects of life on earth.

H In an upcoming study in the journal Current Biology, authors Daphne Bavelier, Alexandre Pouget, and C. Shawn Green report that video games could provide a potent training regimen for speeding up reactions in many types of real-life situations. The researchers tested dozens of 18- to 25-year-olds who were not ordinarily video game players. They split the subjects group played 50 hours of the fast-paced action video games “Unreal Tournament,”and the other group played 50 hours of the slow-moving strategy game “The Sims 2.” After thistraining period, all of the subjects were asked to make quick decisions in several tasks designed by the researchers. The action game players were up to 25 percent faster at coming to a conclusion and answered just as many

questions correctly as their strategy game playing peers.

Questions 28-31 .............................................................................

Choose the correct letter, A, B, C or D.

Write your answers in boxes 28-31 on your answer sheet.

28 What is the main purpose of paragraph ONE?

A Introduction of professor James Paul Gee.

B Introduction of the video game: Pajamas Sam.

C Introduction of types of video games.

D Introduction of the background of this passage.

29 What does the author want to express in the second paragraph?

A Video games are widely considered harmful for children’s brain.

B Most violent video games are the direct reason of juvenile delinquency.

C Even there is a certain proportion of violence in most video games; scientists

and psychologists see its benefits of children’s intellectual abilities.

D Many parents regard video games as time-wasters, which rot children’s brain.

30 What is correctly mentioned in paragraph four?

A Some schools use video games to teach students abstract and high level

thinking.

B Video games improves the brain ability in various aspects.

C Some surgeons have better skills because they play more video games.

D Skillful fighter pilots in this generation love to paly video games.

31 What is the expectation of the experiment the three researchers did?

A Gamers have to make the best use of the limited resource.

B Gamers with better math skills will win in the end.

C Strategy game players have better ability to make quick decisions.

D Video games help increase the speed of players’reaction effectively.

Questions 32-35 .............................................................................

Do the following statements agree with the information given in Reading Passage 3?

In boxes 32-35on your answer sheet, write

TRUE if the sataement agrees with the information

FALSE if the statement contradicts the information

NOT GIVEN if there is no information on this

32 Most video games are popular because of their violent content.

33 The action game players minimized the percentage of making mistakes in the

experiment.

34 It would be a good idea for schools to apply video games in their classrooms.

35 Those people who are addicted to video games have lots of dopamine in their

brains.

Questions 36-40 .............................................................................

Use the information in the passage to match the people (listed A-F) with opinions or

deeds below. Write the appropriate letters A-F in boxes 36-40 on your answer sheet.

A The writer’s opinion

B James Paul Gee

C Shawn Green

D Daphne Bavelier

E Steven Johnson

F Jacob Benjamin

36 Video games as other daily life skills alter the brain’s physical structure.

37 Brain is ready to make decisions without hesitation when players are immersed

in playing stressful games.

38 The purpose-motivated experience that video games offer plays an essential

role in studying.

39 Players are good at tackling prompt issues with future intensions.

40 It helps children broaden their horizon in many aspects and gain selfconfidence.

Video games’ unexpected benefits to human brains 游戏的好处

28-31

D C B D

32-35

F F N T

36-40

C D B E A

好了,今天关于“英语雅思考试试题”的话题就到这里了。希望大家通过我的介绍对“英语雅思考试试题”有更全面、深入的认识,并且能够在今后的学习中更好地运用所学知识。

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